map files are plain text files with specific syntax, to a small degree similar to JSON. You should start there, but I will paraphrase some knowledge here and highlight important bits I found. Those are great resources to learn more about Quake map format: You do not have to own classic games like Quake, Daikatana etc to create maps. map file whitespace formatting, so if you want to try this approach on your own you should use Trenchbroom also. I am using Trenchbroom editor to create maps and rely on it's. You can also learn how 3D objects were represented in classic games and how that approach can be still useful in modern development. map file format is pretty easy to comprehend, so I will show here how to write a simple parser that does not require full blown lexer, provided we can assume several things that simplify the process.
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